Decision is back in the third epidemic installment. To be or not to be translation. Fight with allies and restore urban facilities.Fight, conquer, reinforce and protect your growing group of survivors while ridding the metropolis of the plague.
Decision 3: You're an army of one against a horde of undead. Shoot through the hordes, explore the terrain, and rescue what few survivors you.
Meet the map of the town. Those who played the Decision:Medieval, will be able to recognize the familiar streets. But now they are in a modern style.
One of a new weapons we add to the game is ROKS the flamethrower. It is a weapon with a small range but with a great damage. The game will have new enemies: Mutants. They are stronger and faster than zombies, but not so numerous.
New abilities allow you to have a teammates helping you out on a missions. The remaining team members will assist in the rear. Reduce the threat in areas, search for materials, improve the performance of factories and etc.
One of the major innovations will be main resource “Manpower“. Completing the missions you will meet different people. You can convince them to join. Every man has a specialty that makes it possible to perform some missions.
As Always, Good Luck and Have Fun.
Developer
Decision 3 was developed by armor games.
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Are thick on the ground these days, shambling along in a great big horde through this cultural obsession like some sort of. Undead monster-type creature.
Some of them can get a little samey, but if it means getting more entries in the series then we're more than willing to sift through the chaff. Latest entry, offers a visceral and deep experience. Use the mouse to aim and the arrows or WASD keys to move (AZERTY keyboards are also supported) as you blast and dash your way through each zombie infested area, collecting survivors and loot as you go. This is the gold standard here people, the kind of that other survival shooters aspire to be. You play as a grizzled ex-military man doing his part to stop the infection and reclaim the earth for the living.
The writing, unfortunately, is one of the weak aspects of the game, with some awkward phrasing and not a whole lot of nuance. Luckily you can skip right over most of it and get to the good stuff. The world is divided into several locations with a central hub called the Reservation Camp, a safe zone that you're going to become very happy to return to as the challenge ramps up. Each infected area has piles of trash you can rummage through, secrets to uncover, and survivors to team up with or abandon as you please. You can go on missions to push the story forward or just explore on your own time, picking off zombies and meeting the odd human who can join your ranks.
Assuming you get them to the safe zone alive, that is. This is where the Decision games shine. Very few zombie games can capture the tension of surviving in hostile terrain quite like Flyanvil's magnum opus. Being boxed into a corner futilely pumping bullets into an encroaching horde with a helpless survivor at your side is just harrowing, and these moments come frequently towards the middle and end sections. Any fan of zombies, shooters, survival or fun is going to find plenty to love in Decision 3.
Play this game, it's really no decision at all. I know this game is similar to previous Decision games, but even though it sticks to the formula, it's still an enjoyable formula and I'm having a good time. There are literally no women in the entire game, and it's kinda freaking me out!Sometimes, for some games, a single-gender cast is fine. If you're doing a historic war game or something, or just some setting that's gender-segregated to begin with, not having women around is totally okay. But this is not a setting where it makes sense for women not to be around.
It's the zombie apocalypse! Zombies affect everyone!
At least some of the random survivors you'd find would logically be women - maybe not half for every job, but definitely some. Maybe men are more likely to be inspectors, if they were more likely to learn survival skills prior to the zombie apocalypse, but 'more likely' doesn't need to mean 'all of them'. And half the zombies should have once been women.
Zombies don't discriminate by gender. They see a human man, they'll bite him. They see a human woman, they'll bite her.
Zombies don't care.And I mean, I don't get the sense that the developer is doing this to be sexist on purpose or anything! I think it's just that women are shaped differently than men, and it takes extra time to make a second, woman-shaped set of character models. And just to be clear, I'm still enjoying this game, women or no women. But since it looks like a lot of resources are being reused anyway, it might be time to put some women in the next one. Or at least come up with a setting that justifies their exclusion. Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. You may use limited for style:(a href, b, br/, strong, em, ul, ol, li, code, spoiler)HTML tags begin with a less-than sign:.
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